Friday, January 20, 2017

Snowflake 014

Snowflake Fourteen

Modeling a Snowflake

Technical Stuff for Blenderheads

The snowflake is made from a plane, a cube, an empty and a few modifiers. In the top view and in edit mode, the cube is scaled up by four and moved by a factor of four on the x and y axis. Now, in object mode, an empty is added to the center cursor and a copy rotation constraint is given to the cube with the empty as the target and the influence set to 0.5. The empty is rotated 60° on the z axis. Since the influence is set to 0.5, the cube will rotate half the amount of the empty.

A plane is added to the scene. In edit mode, it is translated along the x y axis by a factor of one, so it's aligned where the cube was before. The scaling and movement of the cube and plane in edit mode is very important for the rotations to work correctly.
In object mode, a boolean modifier is given to the plane with the operation set to union and the object set to the cube. This action cuts the plane at the angle of the cube and forms the base of the snowflake.

A mirror modifier is also added to the plane with all the options checked. Then an array modifier with a count of six, relative offset is unchecked and object offset set to the empty. This makes the six spines of the snowflake.

Two other modifiers, a solid, and a bevel are next in line to make the plane 3D. The solid thickness is changed to 0.03 and offset to 0.0. In bevel, the width is at 0.014, segments at 2, limit method is weight, and width method is weight. After all that comes the modeling, using powerful tools like loop cut & slide, extrusion, translate, scale, rotate, duplicate, and cut, etc.

 Crystallize, Fall, Melt, Evaporate, Repeat! 

Made in Blender 3D

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