Sunday, December 14, 2014

Frame 250 Part II

 
Presenting   Higher sample renders
of
3D Surreal Abstracts X 
 Part II
Exercising modifiers to the default cube
in
Blender2.72 Cycles

Higher sample renders have less fireflies/sparks and usually produce well defined images.
 
Floating Pueblos at Night.

1

2

3

4

5

6


Cheers!

Saturday, November 22, 2014

Next Level: Frame 250


 
Presenting 
3D Surreal Abstracts X
 exercising modifiers to the default cube
Blender2.72 Cycles

I am using the same modifier stack of 3D SA IX,
but I changed the background, advanced the time frame, modified the modifiers and added "a lot" of lamps to make these floating structures.

 One-Sample Renders
Low sample renders result in a lot of fireflies and noise and it is said to be avoided. I broke the rules and turned them into sparkly stars using glare streak nodes.

 1

 2

 3

 4

Coming soon: Higher sampled renders, with much fewer sparks.

  Happy Blending! 

Monday, November 10, 2014

Frame 124 part 3


Presenting 
The continuation of
3D Surreal Abstracts IX

 exercising modifiers to the default cube
Blender Cycles

Heads and Faces
or
What Do You See?

Image with Three Subtle Differences in Lighting
7a



7b



7c



Level Complete!
Advance to the Next Level!

Tuesday, October 28, 2014

Frame 124 Continued



Presenting 
The continuation of
3D Surreal Abstracts IX
 exercising modifiers to the default cube
Blender Cycles

Sky Quarries
Where
Lighter-than-air stones
are quarried.


4




Two variations of image 4



5




6

   

Monday, October 20, 2014

Frame 124

Presenting 
3D Surreal Abstracts IX
 exercising modifiers to the default cube
Blender Cycles

Another series of pictures showing the changing of the default cube and progression of an image.



1
First I transform the cube with a modifier stack:
Subsurface simple, Particle System, Explode, Solidify, Remesh blocks, Array.
This is frame 124 of the Particle System animation.


2
Next I changed the Subsurface to catmull-clark and the Remesh to smooth.


3
I increased the Remesh's octree depth
 and
played around with ambient occlusion and the Remesh's smooth shading!



4
I added a Smooth to the modifier stack and upped the octree another notch.

Subsurface
Catmull-Clark or Simple
Simple maintains the current shape, and simply subdivides edges.  
Catmull-Clark subdivides and creates a smooth surface.
Catmull-Clark can change a cube into a sphere.
The Octree Depth
 Low values will generate larger faces, higher values generate a denser output.
The result can be tweaked further by setting the Scale.


Keep your batteries charged!


Monday, October 13, 2014

Blow Out the Highlights

3D Surreal Abstracts VIII

The Next Day

Another exercise in modifiers with the default cube
&
 rendered in Blender Cycles

The modifier stack:
Lattice, Screw, Skin, Array, Array





 



 
To blow out the highlights and increase contrast, I gave the world background sky texture a turbidity of 5 and a strength of 10. I changed the lamp to a sunlamp and it's strength to 100
 I also wanted the image to have a grainy texture so I used a low render sample rate of 10.
The higher the sample rate, the smoother the resolution. The concept here is to go against preconceived rules of what a digital image should look like and
to make beauty out of what is considered ugly. 


Tot Ziens!

Monday, October 06, 2014

Aestheometry in Colour Continued and Beyond

3D Surreal Abstracts IV

Part 4 

from  

3D Surreal Abstracts IV Part 3

Nine images
and
Nine gradient background colours
Enjoy

1

 2

3

 4

 5

 6

 7

8

9

"The spice must flow."


Wednesday, October 01, 2014

Background Ambiance

Surreal Abstracts VII 
Part 4
 Gradient background colours and mist are ok, but combining procedural textures to them adds another layer of interest to the image.
 
Presenting
Four images
of 
Scenery Modifications
to
Surreal Abstracts VII Part 3

1

2
 
3

4


Dream lucid!

Sunday, September 28, 2014

Aestheometry in Colour Continued

3D Surreal Abstracts IV

Part 3

The continuation of

3D Surreal Abstracts IV Part 2

1a

 1b
The difference between these two images is that 1b has a hard signature.

Next: 

3D Surreal Abstracts IV part 4

 Nine Images

Stay Tuned!

Thursday, September 25, 2014

Curves From Straight Lines in Colour

3D Surreal Abstracts IV

Part 2

The colour versions of

3D Surreal Abstracts IV Part 1

 Four images of

~ Aestheometry ~

The aesthetics of geometry, when implied curves are formed from a family of lines

1

2

3

4

Eat your vegetables!