Part 3 of Surreal Abstracts VII Rendered in Blender 2.71 Cycles Besides theIllusion of Distance, the background and its colour are important elements that help create the ambiance of a scene. I used the sky texture tool and a color ramp for the backgrounds of these images. The sky tool allows me to choose the sun's direction, the amount of atmospheric turbidity and the amount of incidental light reflected back into the atmosphere. The color ramp allows accurate control over a range of colours for a material, in this case the background. A similar colour is assigned to the mist to blend it to the background.
The Blender default cube saga continues with "Sketch 5" from my previous post, Renders and Sketches. In the next stage of creating my image I gave my modified default cube a glass material coloured gold and an array modifier to deploy two duplicates of itself. I set the f/stop of the camera to 1.0, started playing around with the background colour and composited a mist to the world. The aperture setting and the mist, along with the duplicates, creates a greater illusion of distance.
I want to show you an important step. These images are preview renders of a modified default cube. They help me decide what shape I want to create and how it may look in a neutral scene. I consider these images similar to preliminary sketches, but I usually don;t sign or save them, because I'm more interested in the final picture. I could use an option in the viewport to see the rendered scene in real time, but it does not cooperate well with my old, but awesome computer.
Images of the next phase will be in the following post.
In a side project, I am working at how to integrate signatures into digital work before releasing them into the wilderlands of the internet. The signatures here are obvious and not placed carelessly across the image, but are more vulnerable to removal. I think the best way to sign a work is to make it seem part of the original scene. More on this later.