Tuesday, May 03, 2016

Blue & Grey

   Blue & Grey
and other tones 

My second image inspired by the Action Paintings of Abstract Expressionist, Jackson Pollock. This is the last frame of a 1600 frame animation of  line particles emitting 384 very long trails from the default cube.
These trails are 600 frames longer than my first one,Rust.
I'm taking it further and more to come.
Blender 2.77

Remember to stir the beans.

Thursday, April 28, 2016



I was inspired by the Abstract Expressionist Action Paintings by Jackson Pollock to digitally simulate ink and paint drips. This is the last frame of a 1000 frame animation of line particles emitting 384 long trails from an invisible cube.
Blender 2.77
More to come.
I want to see how far I can go with this.

Do the Best You Can!

Thursday, April 21, 2016

Golden Hippogryph 
April 2016

A study in aesthometric particle systems with monochromatic materials and another particle system as a background with glass shader

 Inspired by the Futurist, Marcel Duchamp's "Nude Descending a Staircase".
frame no.180 of a 250 frame animation
Blender 2.77a

See my previous post to compare the different backgrounds.

Sleep. Eat.
Blend. Repeat.

A hippogryph (also hippogriff) is a mythical animal with the body of a horse and the wings and head of an eagle, born of the union of a male gryphon and a mare.


Sunday, March 20, 2016

Gold Aestheometry

Golden Hippogryph 
or Hippogriff
March 2016

a study in aesthometric particle systems with monochromatic materials
frame no.180 of a 250 frame animation
Blender 2.76b

"Do you wanna go fast?" 

Saturday, November 21, 2015

Before PINK

Transitional Sketches
   Rough Drafts and Experiments
Ribbon Coral 

Two views of a default cube in Blender 2.74 I made in August 2015. They are from frame 140 of the animation. All of my line particle system images are from animations. I look through all the frames to see when the form reveals itself to me and that's when I determine to take the shot.
This was made with a particle system of lines and three force fields, a vortex, a magnetic and a turbulence, placed in the center of the cube and scene*. I play around with the different physics, force fields and reactions to them, to see what will happen. I keep it simple by only altering their strength and direction.

The Space Between Star and Black Knight

* The center of the scene is x=0, y=0, z=0

Friday, October 23, 2015


Glass Structures
Maybe this could be built on the Moon.
The moon's low gravity and abundance of silicone makes it an ideal environment to build stronger glass structures than we can have on Earth.

The Blender default cube with a glass shader and stack of modifier tools.

Free download of
Blender 2.76 

 I want my digital art professionally printed in several sizes and the suggested minimum dpi for high resolution prints is 300, so a 12"x 18" print is 3600 x 5400 pixels.* That's about the largest file I can render in Blender on my computer. Anything larger and Blender crashes when I attempt to save the image. This is probably due to the computer's lack of an appropriate amount of RAM. I had an idea of dividing the picture into smaller graphics of strips or blocks and then splicing them together in an image manipulation program, such as Gimp or that other one you can't own anymore. 

There was a problem. The edges would not line up, because each graphic had it's own camera perspective. If you have ever tried to make a panoramic image by piecing photos together, then you'll know what I mean. I searched for tool(s) to create larger files and they are: border & crop, found in the render panel. They can crop the camera view into smaller parts, but the perspective remains static so the pieces can be evenly stitched together for a seamless image.

This is my first image I scaled up to a 2' x 3' print using this method.
See you on the other side!

* A high resolution two x three foot print is 10800 x 7200dpi.

Wednesday, September 16, 2015



 Mechanical Ink Song

This default cube image, made in Blender 2.75, is similar to the previous one I titled "Pink". One difference is, the cube's array is increased from two exploded cubes to eleven to create a more dynamic background. The geometries are also assigned multi-coloured materials, instead of monochromatic black & white ones they had before.

The Grasshopper Lies Heavy!

Saturday, August 29, 2015


Contrasting Geometries
I made this image with the default cube in Blender 2.74. I gave the cube a particle system and exploded it after I sliced & diced it with a subsurface modifier. Next in the modifier stack I placed a solidify, a remesh, an array (turned off), a bevel, and another particle system with three different force fields, a turbulence, a vortex & a magnetic, to make the curly bits. I ran the animation, stopped it, turned the array on to make another exploded cube and used an orthographic camera to render all the particles in the image on the same plane without perspective. 

Blender software can be downloaded here for free.


Saturday, August 01, 2015

Beets & Checks

Another World
Another Time
Another Dream

Check Mate!

Wednesday, July 29, 2015

Lummi Island

Rock Stacks 
A Meditation on Rocks and Stones

I stacked these simple ephemeral structures on a friend's beach on Lummi Island 18 July 2015. 
They stand, because of gravity, balance and friction, but to the tides and winds, they will collapse with intention.

(front view)

(oblique view)


Setting the Table

The Table

Artist at Work

Relief Equidae

Remember, rock stacking is illegal in National parks.
 "Only you can prevent rock stacking."