Monday, October 20, 2014

Frame 124

3D Surreal Abstracts IX
 exercising modifiers to the default cube
Blender Cycles

Another series of pictures showing the changing of the default cube and progression of an image.

First I transform the cube with a modifier stack:
Subsurface simple, Particle System, Explode, Solidify, Remesh blocks, Array.
This is frame 124 of the Particle System animation.

Next I changed the Subsurface to catmull-clark and the Remesh to smooth.

I increased the Remesh's octree depth
played around with ambient occlusion and the Remesh's smooth shading!

I added a Smooth to the modifier stack and upped the octree another notch.

Catmull-Clark or Simple
Simple maintains the current shape, and simply subdivides edges.  
Catmull-Clark subdivides and creates a smooth surface.
Catmull-Clark can change a cube into a sphere.
The Octree Depth
 Low values will generate larger faces, higher values generate a denser output.
The result can be tweaked further by setting the Scale.

Keep your batteries charged!

Monday, October 13, 2014

Blow Out the Highlights

3D Surreal Abstracts VIII

The Next Day

Another exercise in modifiers with the default cube
 rendered in Blender Cycles

The modifier stack:
Lattice, Screw, Skin, Array, Array


To blow out the highlights and increase contrast, I gave the world background sky texture a turbidity of 5 and a strength of 10. I changed the lamp to a sunlamp and it's strength to 100
 I also wanted the image to have a grainy texture so I used a low render sample rate of 10.
The higher the sample rate, the higher the resolution.

Tot Ziens!

Monday, October 06, 2014

Aestheometry in Colour Continued and Beyond

3D Surreal Abstracts IV

Part 4 


3D Surreal Abstracts IV Part 3

Nine images
Nine gradient background colours










"The spice must flow."

Wednesday, October 01, 2014

Background Ambiance

Surreal Abstracts VII 
Part 4
 Gradient background colours and mist are ok, but combining procedural textures to them adds another layer of interest to the image.
Four images
Scenery Modifications
Surreal Abstracts VII Part 3




Dream lucid!

Sunday, September 28, 2014

Aestheometry in Colour Continued

3D Surreal Abstracts IV

Part 3

The continuation of

3D Surreal Abstracts IV Part 2


The difference between these two images is that 1b has a hard signature.


3D Surreal Abstracts IV part 4

 Nine Images

Stay Tuned!

Thursday, September 25, 2014

Curves From Straight Lines in Colour

3D Surreal Abstracts IV

Part 2

The colour versions of

3D Surreal Abstracts IV Part 1

 Four images of

~ Aestheometry ~

The aesthetics of geometry, when implied curves are formed from a family of lines





Eat your vegetables!  

Saturday, September 13, 2014

Background Colours and Mist

 Part 3 of
Surreal Abstracts VII 
Rendered in Blender 2.71 Cycles 
Besides the Illusion of Distance, the background and its colour are important elements that help create the ambiance of a scene. I used the sky texture tool and a color ramp for the backgrounds of these images. The sky tool allows me to choose the sun's direction, the amount of atmospheric turbidity and the amount of incidental light reflected back into the atmosphere. The color ramp allows accurate control over a range of colours for a material, in this case the background. A similar colour is assigned to the mist to blend it to the background.

Onward through the fog!

Sunday, September 07, 2014

Illusion of Distance

Part 2 
Surreal Abstracts VII 

The Blender default cube saga continues with "Sketch 5" from my previous post, Renders and Sketches.
In the next stage of creating my image I gave my modified default cube a glass material coloured gold and an array modifier to deploy two duplicates of itself. I set the f/stop of the camera to 1.0, started playing around with the background colour and composited a mist to the world. The aperture setting and the mist, along with the duplicates, creates a greater illusion of distance.   


Wednesday, August 20, 2014

Renders and Sketches

Surreal Abstracts VII
Sketches of the Cube
in Blender 2.71 cycles
I want to show you an important step. These images are preview renders of a modified default cube. They help me decide what shape I want to create and how it may look in a neutral scene. I consider these images similar to preliminary sketches, but I usually don;t sign or save them, because I'm more interested in the final picture. I could use an option in the viewport to see the rendered scene in real time, but it does not cooperate well with my old, but awesome computer.
Images of the next phase will be in the following post.

 Sketch 1

Sketch 2

Sketch 3

Sketch 4

Sketch 5

In a side project, I am working at how to integrate signatures into digital work before releasing them into the wilderlands of the internet. The signatures here are obvious and not placed carelessly across the image, but are more vulnerable to removal. I think the best way to sign a work is to make it seem part of the original scene. More on this later.           

Talley ho!

Tuesday, August 12, 2014

Space Wreck

3D Surreal Abstracts VI
More fun with Blender's default cube, a stack of modifier tools and two particle systems.
I composited two scenes together in Blender 2.71 to make this image.

~Pod Re-entry~

Travel Lightly!