☞ Presenting ☜3D Surreal Abstracts X
exercising modifiers to the default cube
I am using the same modifier stack of 3D SA IX,
but I changed the background, advanced the time frame, modified the modifiers and added "a lot" of lamps to make these floating structures.
Low sample renders come with a lot of fireflies and noise,
that I turned into sparkly stars using glare streak nodes.