☞ Presenting ☜3D Surreal Abstracts IX
exercising modifiers to the default cube
Another series of pictures showing the changing of the default cube and progression of an image.
First I transform the cube with a modifier stack:
Subsurface simple, Particle System, Explode, Solidify, Remesh blocks, Array.
This is frame 124 of the Particle System animation.
Next I changed the Subsurface to catmull-clark and the Remesh to smooth.
I increased the Remesh's octree depth
played around with ambient occlusion and the Remesh's smooth shading!
I added a Smooth to the modifier stack and upped the octree another notch.
- Catmull-Clark or Simple
- Simple maintains the current shape, and simply subdivides edges.
- Catmull-Clark subdivides and creates a smooth surface.
- Catmull-Clark can change a cube into a sphere.
Low values will generate larger faces, higher values generate a denser output.
The result can be tweaked further by setting the Scale.