Thursday, March 16, 2017

Snowflake 020

Snowflake Twenty

Big party at your house! Every one let's go! 

Made in Blender 3D

Tuesday, March 07, 2017

Snowflake 019

Snowflake Nineteen

Shine On!

Made in Blender 3D

Saturday, February 25, 2017

Snowflake 018

Snowflake Eighteen

 Fall out
with all the angels
I walk on breaking glass
Lay down,
enjoy the silence
I melt into the ground

Boom Boom Satellites

Made in Blender 3D

Friday, February 10, 2017

Snowflake 017

Snowflake Seventeen

One day,
The snow began to fall,
And slowly, inch by inch,
Covered up the earth.
'Til finally,
The top of the tallest building,
Was lost beneath a powdered sea,

 As quiet as a shadow's grave...

"Last Song"
~ Jason Webley ~

  Carry on, then! 

Made in Blender 3D

Thursday, February 02, 2017

Snowflake 016

Snowflake Sixteen

Festa Chandel Ours!

Made in Blender 3D

Thursday, January 26, 2017

Snowflake 015

Snowflake Fifteen

Light and Colour Physics of Snow

Snow appears to be coloured white, because it reflects all the colour frequencies of the visible light spectrum, which when combined equally, is white. While that is the colour we see in snow, individual ice crystals are actually translucent, like rainbows.

Travel light or travel like light! 

Made in Blender 3D

Friday, January 20, 2017

Snowflake 014

Snowflake Fourteen

Modeling a Snowflake

Technical Stuff for Blenderheads

The snowflake is made from a plane, a cube, an empty and a few modifiers. In the top view and in edit mode, the cube is scaled up by four and moved by a factor of four on the x and y axis. Now, in object mode, an empty is added to the center cursor and a copy rotation constraint is given to the cube with the empty as the target and the influence set to 0.5. The empty is rotated 60° on the z axis. Since the influence is set to 0.5, the cube will rotate half the amount of the empty.

A plane is added to the scene. In edit mode, it is translated along the x y axis by a factor of one, so it's aligned where the cube was before. The scaling and movement of the cube and plane in edit mode is very important for the rotations to work correctly.
In object mode, a boolean modifier is given to the plane with the operation set to union and the object set to the cube. This action cuts the plane at the angle of the cube and forms the base of the snowflake.

A mirror modifier is also added to the plane with all the options checked. Then an array modifier with a count of six, relative offset is unchecked and object offset set to the empty. This makes the six spines of the snowflake.

Two other modifiers, a solid, and a bevel are next in line to make the plane 3D. The solid thickness is changed to 0.03 and offset to 0.0. In bevel, the width is at 0.014, segments at 2, limit method is weight, and width method is weight. After all that comes the modeling, using powerful tools like loop cut & slide, extrusion, translate, scale, rotate, duplicate, and cut, etc.

 Crystallize, Fall, Melt, Evaporate, Repeat! 

Made in Blender 3D

Friday, January 06, 2017

Snowflake 012+1

Snowflake Lagniappe
One more

Have an illuminating disclosure, discovery, or realization!
 Lagniappe, Y'all!  

Made in Blender 3D

Thursday, January 05, 2017

Snowflake 012

Snowflake Twelve
Twelfth Day

Happy Twelfth Night, Y'all!  

Made in Blender 3D

Wednesday, January 04, 2017

Snowflake 011

Snowflake Eleven
Eleventh Day

Joyeuses FĂȘtes, Y'all!

Made in Blender 3D