Sunday, July 31, 2016


Presenting ☜

Paint Ink Water Splatter Simulation
with more colours

Before Freestyle

Check out the difference.

Now with Freestyle

This is the first time I have employed the Blender Freestyle mode and
I used it to outline the contours of these irregular splatter shapes.

I can take this splatter idea further.

Frame 66 of a 250 frame fluid simulation animation
One background plane, four domains, three cubes each with five sub divisions, six materials (colours)
and Freestyle (outlines)
Blender 2.77a

Be as you wish to seem.

Sunday, July 24, 2016


Presenting ☜

Paint Ink Water Splatter Simulation


I want to splatter paint, ink and water
frame 66 of a 250 frame fluid simulation animation
One background plane, four domains, three cubes each with five sub divisions, four materials (colours)
Blender 2.77a
Let Your Light Shine.

Sunday, July 17, 2016

Black & White Dyptich

Birds and Ribbons
Day and Night
These are some of my favorite 20th century surrealist abstract artists,
Alexander Calder, Marcel Duchamp, Max Ernst, Paul Klee, Joan Miro, and Jackson Pollack.
I am inspired by their paintings and sculptures to make pictures like this.

This image was presented to the public in May 2016 as two 8" x 12" metal prints
with an overall size of 12" x 16" (3600 x 4800 pixels).
The format presented here is 480px  x 640px. 
It is also another departure from my usual HDTV 1080 format of 1920px x 1080px.

A white gloss base coat provides amazing color depth and luminosity. The dyes are infused into the thick clear coating and not on the surface, so rich vibrant colors glow as if they are back lit.
Special hangers float the picture 3/4" off the wall and rubber bumpers stabilize it when hung.


Technical stats:
Made in Blender 2.76.
20 particle systems of line trails
Seven seeds
128 or 64 emission particles per system.
Most trail lengths are 2000 or 1000 and some = or <75
Zero gravity
Turbulence field strength: 22
Frame 377 of a 480 frame animation.

Let the sparrows chirp!

Tuesday, July 12, 2016

Grey Glass

Curves and Glass Cubes 383
Mechanical Ink Song II

What are dreams made of? Electrons firing from neurons? Maybe.

The background is similar to my "Golden Hippogryph", posted in April 2016 and I like how the glass cubes reflect refractions of themselves and the foreground image.
I used three particle systems with the same seed to outline the swirls.This took much experimentation of trial and error.


I first introduced this picture to the public in May 2016 as a large metal print, 18"x 24" (7200 x 5400 pixels).
 The format presented here is 640 x 426 pixels.
This is frame 383 of a 480 frame animation.
Blender 2.76

Sweet Dreams

Wednesday, June 29, 2016


Swarm of Fire
This may be the last image of this series. It's my favorite and that's why I saved it for last. I love contrasting colours, especially blue and orange. I also enjoy the chaos. Order is much less amusing.

 The pictures in this series are single frames of animations of trails of straight lines that become curves (astheometry). They are inspired by the artist Jackson Pollack.
Made in Blender 2.77a  


Dedicated to the memory of
my friend,
Lacy Logan Bohannon

Saturday, June 18, 2016


Blue Moon Shadows

Another addition to my action painting simulation series.
I like how this one turned out with the crowd of glimmering sparkles on the left contrasting the open space on the right. 

Tech Data:
This is the last frame of a 1600 frame animation Most of the images in this series consist of two line particle systems with very long trails. The particles have a lifetime and trail length of 1600.frames The line particle systems at the time of this writing can only be rendered in the Blender render. No Cycles here, at least not yet. Particles as halos can be rendered with Cycles by using a domain around the emitter and giving it emission and point density nodes. I tried this with my line trails, but it didn't work. Lines aren't the same as halos.

Happy Trails

Sunday, June 05, 2016


Wired Pink

Here are two more images I'm adding to my action painting simulation series.

no glare

These two pictures have the same composition. The difference is the second has a simple compositing glare node. Notice that the image without the glare is flatter & darker than the one with the glare which is lighter, pinker & appears more three dimensional.

 yes glare

Made in Blender 2.77


Sunday, May 29, 2016

Flock of Vines

Flock of Vines

This is the next image in my action painting simulation series.
Blender 2.77

Fly like the wind!

Sunday, May 22, 2016

Green and Orange

More Colour

green algae

Pushing the lines

red algae
9x16 feet 
Embrace nature, 
eat seaweed.

Saturday, May 07, 2016

Not Rust

Not Rust

It's Terracotta!

I added a glare node to one of my Rust image series and look what happened.

I also added one to Blue & Grey.
More to come. 

Have fun?